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  • How VR Is Shaping the Future of Work — and How Your Business Can Use It
4 min read

How VR Is Shaping the Future of Work — and How Your Business Can Use It

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How VR Is Shaping the Future of Work — and How Your Business Can Use It
[Source: Unsplash | Aleksandrs Karevs]
Article by Andrea SurnitAndrea Surnit
Published May 06 2025
|
Updated May 12 2025

Editor’s Note: This is a sponsored article created in partnership with Takeaway Reality.

Key Takeaways:

  • Employees who trained in virtual reality completed their programs 4x faster than traditional classroom learners
  • Focus VR rollout on a high-impact area, like onboarding or customer demos, where immersive experiences solve a clear business problem.
  • Start with accessible, consumer-grade VR tools and run a short pilot to validate value before scaling company-wide.

Employees who trained in virtual reality completed their programs four times faster than traditional classroom learners — and were 275% more confident in applying what they learned, according to a 2020 study by PwC.

That kind of result is no longer an outlier.

Companies like Takeaway Reality are proving that VR isn’t just futuristic — it’s an effective, scalable tool for training and collaboration.

As hybrid work models mature and businesses search for more engaging, cost-effective ways to train teams and reach customers, VR is quietly becoming a tool with measurable impact.

Here’s how businesses are using VR now, what makes it effective, and what to keep in mind as you consider bringing it into your own workplace.

Start With One High-Impact Use Case

The most successful VR rollouts start small.

Instead of a full metaverse pivot, companies should focus on one pain point where an immersive experience delivers outsized value.

Common use cases include:

  • Employee onboarding & skills training – especially in hands-on roles like manufacturing, healthcare, or customer service.
  • Virtual collaboration & remote meetings – reducing video fatigue and increasing presence.
  • Customer engagement & demos – showing, not just telling, with immersive experiences.

Mario Ramic, founder and CEO of Takeaway Reality, emphasizes the tangible value of virtual reality in enterprise training.

Drawing from real-world implementations, he highlights how starting small — by targeting high-impact processes — can yield substantial returns:

“VR training is incredibly effective even very early on. You can start with one process and then build from there. We always recommend finding a process that does not require a lot of steps but has a high cost of failure or a high failure rate.

This results in great ROI. We have seen companies pay out their entire 1-year development cost with just one small MVP, even before all the other training modules were implemented.”

Tie VR Directly to Business Outcomes

To avoid VR being treated like a novelty, connect it to clear goals from day one. Businesses considering VR integration should ask themselves: What business challenge are we solving?

Smart companies measure things like:

  • Time saved on employee onboarding
  • Training completion rates and retention
  • Reduction in travel or event costs
  • Customer engagement and conversion metrics

Companies like Takeaway Reality show that linking VR to measurable goals accelerates ROI.

“One of our clients in the defense industry wanted to create a training simulation of a specific combat scenario. Previously, they needed to organize basically an entire event for this,” Ramic says.

Once we deployed our solution, their costs were drastically reduced and they could run this simulation many more times, which reduced individual training cost significantly. It also very much increased the quality of the training itself.”

Tracking outcomes like faster onboarding and lower costs makes the business case clear.

Choose the Right Hardware and Platform — Not Just the Flashiest

You don’t need $10,000 headsets or in-house developers to start using VR.

Many companies start with consumer-grade devices like the Meta Quest 3 or Pico 4, which are wireless, affordable, and easy for teams to adopt.

Depending on your use case, you might need:

  • Spatial or Engage for collaboration/workshops
  • Unreal Engine or Unity for custom simulations
  • Mozilla Hubs or Horizon Workrooms for browser-based, lighter-weight VR environments

Choose based on your immediate needs — and remember: you can always scale up as VR adoption within your company grows.

Likewise, you should think of your first VR initiative like an MVP (minimum viable product).

Test a specific team, department, or training program over 30 to 60 days. Then, collect data, refine the experience, and build internal champions before scaling up.

This approach helps control costs and accelerates learning curves.

Prepare for the Human Side of Change

Even with solid tech in place, a VR rollout can stall if employees feel overwhelmed or skeptical.

A strong change management plan can make all the difference:

  • Offer hands-on training and clear onboarding materials to build confidence from the start.
  • Provide headset support and usage guidelines to reduce friction and boost comfort.
  • Identify “VR champions” within teams to encourage adoption and offer peer support.
  • Establish regular feedback loops to gather input, refine the experience, and maintain buy-in over time.

Where Is VR Headed Next?

As AI-enhanced environments gain traction, expect to see VR integrated with other immersive tools, like digital twins, real-time data dashboards, and even AI avatars.

“I believe AI-enhanced digital twins are the future of AR/VR. Imagine being able to walk through a retail location and see the forecasts of foot traffic at certain locations or being able to hover around a city to better understand where you would build your building,” Ramic says.

“Or even creating a 3D representation of your processes and visually seeing how they perform in real-time.”

Businesses are rolling out more sophisticated collaboration tools that let employees interact with AI avatars and real-time data dashboards.

This will further transform how teams interact, train, and perform tasks remotely.

You don’t need a metaverse roadmap or a Silicon Valley budget to start with VR. What you do need is a clear objective, a focused use case, and a mindset of experimentation.

👍👎💗🤯
Tags:
Takeaway Reality 
Andrea Surnit
Andrea Surnit
B2B Reporter
Andrea ‘Andi’ Surnit is a writer with over eight years in journalism and marketing. She started her career as a junior news reporter before transitioning to digital marketing at Razza Consulting Group, where she advanced to the role of Lead Writer. Throughout her career, she has cultivated expertise in ad copy, web content, client servicing, social media, and SEO. Currently, Andi writes for Spotlight at DesignRush, covering the latest trends in brand campaigns and agency news.
Follow on: LinkedIn Send email: andrea.l@designrush.com

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