Adidas is stepping into Starr Park with a collaboration that stretches from mobile gameplay to retail shelves.
Supercell's Brawl Stars partnered with the fashion brand on a multi-phase campaign spanning gameplay, merchandise, and live experiences.
The centerpiece is the Adidas Starr Cup, running through July 2, which reworks Brawl Ball with new gameplay mechanics and rewards.
The partnership also includes the "Starr Drop Unlocked" apparel collection and a two-day fan experience at Adidas Home of Soccer.
The brand partnership shows how gaming IP is becoming a bigger part of sportswear marketing as brands compete for younger fans across digital and physical spaces.
Adidas Takes Over Starr Park
Players can compete in the Adidas Starr Cup, a two-week event that adds new gameplay mechanics to Brawl Ball.
This includes Keeper Bots that defend goals, Charged Shots that break through obstacles, and Timed Passes that reward teamwork.
Players can also unlock exclusive adidas-themed skins, marking the first time an apparel brand appeared as a character customization partner in the game.
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Outside the app, Adidas Originals and Brawl Stars will release the Starr Drop Unlocked collection on Aug. 1.
Available in junior sizing, the lineup features Adibreak track pants and custom Samba and Superstar sneakers.
Each pair draws on the fan-favorite Brawler, Spike the cactus, the invisible assassin Leon, scarf-wielding Edgar, and bear-summoning Nita.
The partnership also includes rewards for adiClub members.

Visitors can play against a Robo Keeper and participate in game-themed experiences at the Adidas Home of Soccer in Brooklyn.
The experiential collab extends Brawl Stars off the screen and gives Adidas a new way to reach young football fans.
Mobile Games Cash In Off-Screen
As mobile gaming matures, publishers are under pressure to grow without leaning on new downloads.
Mobile games generated more than $103 billion in revenue and accounted for 52% of the global games market in 2025.
Downloads fell 7.2% in 2025 while revenue and playtime held steady, according to Vox Booster.
The split signals a mature market, one where each existing player is worth more than the next install.
This situation is the reason why publishers are chasing growth through merchandise, licensing, and brand partnerships.

This co-branding shows how mobile games can create value across multiple channels.
- Fans want real participation. Brands should create experiences that users can engage with directly and strengthen affinity.
- Digital products can drive physical demand. Teams should connect in-game content with merch to create a clearer path from fandom to purchase.
- Strong characters create merchandising opportunities. Brands should build products around recognizable IP to create off-platform demand.
As new downloads slow across mobile gaming, partnerships that generate revenue outside the app may become more valuable.
Our Take: Can Game Characters Become the Next Athlete Endorsers?
Gaming characters are emerging as commercial assets in their own right.
We'd argue that Adidas is right to treat Spike, Leon, Edgar, and Nita as endorsers, since they pull off something no athlete can match.
A character never retires, never gets injured, and never lands the brand in a scandal it has to apologize for.
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This hands Adidas an ambassador it controls completely, plus instant credibility with the players who already know these names.
The catch is that recognition inside the game doesn't guarantee a kid would want the sneaker, and plenty of beloved characters have flopped on a shelf.
Our advice is to track sell-through the way agencies track an athlete's jersey sales, keeping the characters that move product and cutting the ones that don't.
Remember that licensed IP only earns its keep when the fandom follows it to the register.
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by u/Ok_Philosophy3183 from discussion
in Brawlstars
The Brawl Stars and Adidas deal is one of several Supercell campaigns drawing on its own players and characters.
Clash Royale recently turned real player match clips into animated shorts, pulling its campaign material straight from the community.
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